Undervolta
Software Engineer
Software Engineer with experience in developing games, developer tools, and web applications. Interested in software architecture, automation, and building maintainable products across different platforms.
Get in TouchEducation
Telkom University
Bachelor of Software Engineering
Banyumas, Indonesia | Oct 2022 - Sept 2024- GPA: 3.98/4.00
- Completed 58 credits out of 143
Featured Projects
Odd Sequence
A stylish indie Action-RPG with armed Bots and a clean flat, minimalist geometric art style
Game
GameMaker
Action
RPG
2D
Customization


Intellectual Property
Odd Sequence
May 2024
Registered copyright with the Directorate General of Intellectual Property (DJKI), Indonesia, as sole developer of the game and its source code.
- Application Number: EC00202431157
- Registration Number: 000606513
Skills
Languages
Frontend
Backend
Desktop
Game Development
Design & Art
Tools
Work Experience
Self-Employed
Independent Web Developer
Mar 2025 - present- Developed and deployed web applications using Vue, Nuxt, Astro, TypeScript, PHP, and modern frontend tooling
- Created documentation websites for game development projects, developer tools, libraries, and studio branding
- Designed responsive user interfaces using Tailwind CSS, DaisyUI, and Bootstrap
- Integrated backend services and databases including Supabase, MySQL, and SQLite
- Managed source control, deployment pipelines, and hosting workflows using Git and Netlify
- Developed cross-platform desktop application prototypes using Tauri and web technologies
Self-Employed
Independent Game Developer
Nov 2020 - Jun 2026- Developed and published a 2D Action RPG / Hack-and-Slash game on Steam and Itch.io as a solo developer
- Designed and implemented a database abstraction layer and ORM library for GameMaker Language (GML)
- Developed an internationalization (i18n) library for GML to support multilingual content
- Created domain-specific languages (DSLs), transpilers, and developer tooling to automate code generation
- Developed a custom SVG animation extraction tool that converts animated SVGs into GameMaker-compatible runtime code
- Architected reusable gameplay systems, combat mechanics, enemy AI, inventory management, and save/load functionality
- Created all vector-based art assets, animations, UI components, and visual effects
- Managed testing, optimization, deployment, store configuration, and post-release maintenance
Self-Employed
Freelance Developer & Designer
July 2020 - Apr 2021- Designed branding and promotional assets, including logos and banners, for portfolio and service offerings
- Developed a prototype gamified learning application using GameMaker
Utama Computer
Junior Computer Technician
Mar 2019 - Apr 2019- Conducted tactical troubleshooting to identify software and hardware issues
- Installed and configured operating systems, drivers, and essential softwares
- Maintained and repaired peripheral devices


